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| >> Platforms and Release Dates |
- Nintendo DS (JP) - December 6, 2007
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| >> About the Game |
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  >>Tales of Innocence is an upcoming Tales of game for the Nintendo DS, and unlike Tales of the Tempest, this one is looking far more promising. This time, it is to be developed by the Alfa System. The game will have a full anime opening sequence to be produced by Production I.G. with the song Follow the Nightingale by Yoshida Akiko (a.k.a. KOKIA). The game will be featuring a full 3D battle system, called the Dimension Stride Battle System which is said to be a mixture of Tales of the Abyss' Flex-Range LMBS and Tales of Destiny Remake's Aerial LMBS. |
| >> Storyline |
  >>(kudos to sukotsuto for finishing up our little problem with this bloody translation :P) For a long time now, the Capital Kingdom of Regunum has kept its dominance over the land during the raging wars, and kept the world at peace. There are, however, the recent appearances of humans who held within them great mystical power, the "inousha" (literally translated as "a person with a gift/talent"). The people started fearing these inoushas, and began to detest them. Because of this, the capital of Regunum carry out a movement to seize and capture all inoushas within the land to keep the people at bay.
At this time, Ruca, the son of a merchant living in Renugum, discovers that he also holds the same mystical power...
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| >> Battle System |
Dimension Stride Linear Motion Battle System (DS-LMBS)
~ Fully utilizing the capabilities of 3D, we have fused Tales of the Abyss' Flex-Range Linear Motion Battle System (FR-LMBS), enabling characters to run freely around the battle field, and PS2's Tales of Destiny's Aerial Linear Motion Battle System (AR-LMBS), adding the "height" factor and the enjoyment of more varied combos.
Therefore, it offers proper tuning and the operativity has improved.
Characters can run around freely, launch an enemy in the sky, and perform combos while in the air. The new battle system really gives quite a refreshing impression.
Character Change
~By pressing the L button during battle, characters can replace others in real time.
When the character you're controlling comes to a pinch, and you can't wait for the AI characters' help, doing this will enable you to change your player character into one of those in the party, enabling a decent counterattack and smooth mobilization of your party.
Awakening and "Infinity Jam"
~ Once a number of combos have been connected, that is, having been able to defend those number of combos, the gauge above the HP and TP gauges, the "Tension Gauge" may increase or decrease. Once the gauge reaches MAX, the character enters into an "Awakening" state. When in this state, the character's strength, agility, and evade greatly increase, and TP consumption drops as an added bonus. By continuing your combos, it is possible to lengthen the duration of the Awakening state.
In addition, simultaneously pushing the L and R buttons during the Awakening state will result into a cooperation attack with the other characters, which we call the "Infinity Jam!" Once in this state, a formation is done with the other characters to attack the enemies, and afterwards the tension gauge drops back to zero. After this, it is still possible to commence another attack by again filling up the tension gauge with combos.
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| >> Review |
  >> No review for ToI yet. Let's just wait until it's released :P...
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| >> Rating |
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No rating for ToI yet. Let's just wait until it's released :P... |
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