Producer Tomizawa Answers Questions On Blog

Blog post addresses questions and concerns

Tales of Arise producer Yusuke Tomizawa added another entry to his dev blog to clear up some things about the game. Translation after the break.

Hello, everyone. This is Tomizawa, Tales of Arise producer.

In my last blog, I revealed some details about the game's hero and heroine. After hearing some users' thoughts, I have a few more things to get out there.

First, I feel like I didn't quite say enough about the game title's initial of A. (I commented in my interview with Famitsu, but I'll write it here, too.)

It should be obvious that the "Arise" title comes from the theme of the protagonists "rising up" to overthrow the system of slavery. But actually, it was also the internal dev name for the project.

To take an entirely new step for Tales, we began with the strong determination as well as clear direction necessary. Then we began considering the official title, accepting hundreds of proposals from marketing staff not only in Japan, but around the world. (Of course, some of these proposals were initial letters that haven't been used yet.)

But in the end, all those diverse viewpoints became "Arise."

Some people naturally pointed out that A was reusing a letter at the time. But we can't just create one game for each letter and then end the series. And we can't limit ourselves to the remaining letters when conceptualizing new games. We may use those unused letters in the future, but we may also reuse one again.

We hope you consider this not a violation of an unspoken rule, but an expansion for future development.

My other topic is an answer to a question many of you have been asking since the announcement: "Is this game's story related to any previous Tales games?"

To that, I can answer clearly that this game is not related to any other games. Its story is entirely original and written entirely for this product.

As I said in my previous post, this game is a new endeavor for the series that we want to reach as many players as possible. That's one reason we want this game's world to be something anyone can get into without trouble, and at the same time give them an idea of what Tales is all about. As for long-time series fans, we hope they can look forward to the game's world and characters without preconceptions.

...so from E3 in the West to TalesFest, we've revealed a lot of information. But there's still a lot of development to go from here to release in 2020. We heard a lot from gamers since announcement, and we expect to get a lot of feedback on content in development as we go on.

So I'm sorry we still haven't announced a lot about our upcoming promotions, but I hope you can wait a bit longer. We're preparing for what comes next, and while we're glad you're excited, we ask for your patience too.

Of course, your support is also giving the development team spirit, and they're pushing forward to a great release. Keep sending your thoughts at us on social media. And don't forget to tag #TOARISE!

With Tales of Arise's aim to embody the traditions and evolution of series mainstays, I'll keep working hard to make this a firm first step into a future that keeps expanding up to the 25th anniversary and beyond.

Tales of Arise is now available for pre-order at the following shops:

US: North America: EU: Europe:
Tales of Arise
Tales of AriseTales of Arise is the latest upcoming mothership title of the Tales of Series which was first announced during Microsoft’s Press Conference in E3 2019. The game will be released for the PS4, Xbox One and PC Digital next year 2020 worldwide. The game features use of the Unreal Engine 4 and animated scenes by ufotable.

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Caphi
About Caphi 12 Articles
Caphi is an old nerd who has loved Tales from Phantasia to Berseria, and loves sharing love! Other than that, he programs, translates, writes, and puns.